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Location: Central Cardiff - Hybrid
Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay.
But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape -- and with offices in Albany, NY; Austin, TX; and Cardiff, UK, we thrive at the opportunity to Get Sh!t Done on a global scale.
About the Role:
We are looking for an experienced Senior Technical Artist to join our team in Cardiff, UK. The right person will be open and flexible, able to work in wide-ranging rendering and workflow problem spaces with various projects and team sizes.
The ideal candidate will work closely with other developers and our client partners to support and augment asset workflows. As the main bridge between engineers and artists, both at the studio and our clients, the Senior Technical Artist will be responsible for developing and maintaining solutions to complex art scenarios, which includes ensuring timely and efficient communication, thinking creatively, and successfully delivering milestones.
What We Value:
3+ yrs professional Technical Artist, Art Lead, or other similar experience
Proof that you have shipped more than one game cycle through to release, bonus for any certification for current-generation consoles (e.g., Xbox Series X/S, PlayStation 5)
A variety of experience on teams of multi-discipline developers
Strong proficiency with shader fundamentals and tools (e.g. HLSL, Unity Shader Graph, UE Material Blueprints) and an ability to adapt to other software made available by the studio or partners
Working knowledge of common game engine technologies (e.g., Unreal, Unity, Godot, and proprietary engines).
Working knowledge of common asset creation technologies (e.g. Blender, Maya, 3DSMax, Adobe Suite).
An ability to spearhead and maintain asset pipelines across multiple areas of a project
Ability to work effectively in a team-oriented, collaborative environment
A passion for continuous improvement and identifying new avenues to up-skill
What We Can Offer:
Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including:
Private Pension via Salary Sacrifice
Optional Private Medical, Dental, and Vision Coverage
Annual Leave, Plus Bank Holidays and Winter Break Office Closure
Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills!
Professional Development: We offer biannual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries.
Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don’t crunch!
Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time!
Office Perks: In addition to everything above, we also provide:
Weekly Team Lunches
Snacks, Including the Good Tea (Yorkshire)
Fully Equipped Team Lounge, Including our Favourite Consoles and Games
And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects – if we do say so ourselves!
A Friendly Note from the Recruitment Team:
Let us do the work for you: Even if your profile isn’t an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities.
Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.
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